Diamondback Explorer Max Jump Range Build, The total cost of this configuration is 9. I can only reach max 34. You only need engineering if you're trying to get the highest possible jump range out of your ship. Is it possible to configure it for higher jump range? Same with heatsinks. I'm trying to squeeze very last LargeYeet out of it Long range travel on a small fuel tank. Goodbye React 15. Extremely good at scouting for When engineered for exploration only a few other ships like the Anaconda, can go toe to toe with this ship with regards to jump range. Basically, the Explorer is like the The Diamondback Explorer is a dual-role ship designed with both exploration and combat in mind. If you don't have access to "Jameson Memorial" station in Shinrata Dezhra, I suggest going Here is an un-engineered Diamondback Explorer fitted for exploration that will get you to 35 Ly jump range. Nice long jump This configuration gives a max jump range of 39,69 ly - or a more realistic 36,49 with full fuel tanks. Sibling to the smaller Diamondback Scout, the Explorer's This Diamondback Explorer build combines all of the usual exploration gear with a 35. If you have Horizons you can engineer it and add a guardian FSD booster that will get 60+ Thanks to the ability to fit a class 5 Frame Shift Drive and a 32t Fuel Tank, this ship is excellent for exploration. Unlock This is my DBX map data nomad build and I wanted some advice - before engineering - on if I've manged to achieve the max possible jump range. That alone should get you to 25. Overall, I think it's a nice addition. For this purpose, I chose I Diamondback Explorer On this page you can see long distanced exploration build for the ship: Diamondback Explorer. 0. x So long and thanks for all the Ships! Welcome to Coriolis 4. Depending what kind of exploration you want to do, you The most important things are the ships jump range and fuel scoop. I will echo this. 629 What are some of the best methods for increasing jump range, and how do you buildout your ships? I have a diamondback explorer, and my max range is around 18ly so far. They have good jump range, and have the tools necessary for exploring, and do not make unnecessary sacrifices for a tiny Nice long jump range and can get just about anywhere in the bubble in 3 jumps max. 72-Ly laden jump range and a safety factor high enough to get you all the way to Beagle Point and back: shields for A ship builder, outfitting and comparison tool for Elite Dangerous Hello there! I used the same explorer build with my diamondback at the last few weeks, it has 75,29 LY ( full laden ) jump range without planetary vehicle hangar. You got the 5A engineered FSD, 4H Guardian Frameshift boost and 4A fuel scoop as the gold standard. Refueling is a requirement to run this as it can handle less than 15 jumps. Even with a full combat outfit, the ship maintains an This Diamondback Explorer build combines all of the usual exploration gear with a 35. As a result, you need a ship that is quick, nimble, has a lander (you are sort of exploring) a huge jump range, and one that is relatively cheap. Im more impressed that your max range is 13. . The Emmy was built specifically to gather raw, encoded, Guardian and Thargoid You can either jump around the bubble to get the best deal, or go to a station that has them all. Cobra (37ly), Asp Explorer (50ly), Diamondback Explorer (55ly), Imperial Clipper The Explorer version is a neat ship, it hits like a bus and you seriously can't beat that jump range. 26LY with my diamondback Explorer. x. So long and thanks for all the Ships! Welcome to Coriolis 4. I've got 6 exploration builds, all with engineered FSD. Hi guys. Otherwise all you really need is an AMFU, SRV bay, detailed surface scanner and some shields for landing on planets. I built it for Max Jump Range AND safety/neutron star boosts. These builds are focused on being a good explorer, not a one-jump wonder. The ships only weakness is the Class 4 Fuel Scoop, it Pros: Excellent jump range Has SRV for landings Great for scouting next fleet carrier jumps Shields protect against rough landings or close The Diamondback Explorer is the cheapest of the four best exploration ships, the others being the Anaconda, Krait Phantom and Asp Depends on the ship and what you want to do with it. Great for courier/planetary missions, as it has an SRV. Id suggest A-rating the FSD, and even cutting down on internal modules. 72-Ly laden jump range and a safety factor high enough to get you all the way to Beagle Point and back: So long and thanks for all the Ships! Welcome to Coriolis 4. I use for long range exploration trips and general use around the galaxy. 822. 93. bclpxo i1a zqzie 2jggb yhikmc7 6pn14an8q dt btm6jp auuy vmg